Definitions
First, we need to define what “screen time” or “screen media” is and discuss the status of screen media with regard to infants and toddlers in our society. The definition of screen time or media time is any period of time spent viewing or using TV/video, video games, computers, handheld video game players, cell phones, smartphones, iPods/iPads/androids, or any other digital tablet device. Most parents, early educators, and health providers agree that screen media can have a profound effect on children’s learning and development, whether it be positive or negative. A recent report from Common Sense Media titled “Zero to Eight — Children’s Media Use in America 2013” states, “The only way to maximize the positive impact of media on children is to have an accurate understanding of the role it plays in their lives: which platforms they are using, the activities or content they are engaging with on those platforms, and how their media use patterns vary by age, gender, or socioeconomic status” (Rideout, 2013).A Picture of Media Use
So what does screen media use look like for an infant or a toddler? Below are some findings based on research conducted by Common Sense Media specifically for this age group.- Children under the age of two spend an average of 58 minutes per day with screen media. Forty-four minutes of that time is spent watching television.
- Children aged two to four spend an average of one hour and 58 minutes per day with screen media. One hour and four minutes of that time is spent watching television.
- Sixteen percent of children under the age of two, and 37 percent of children aged two to four have a television in their bedroom.
- Forty percent of children aged birth to one year, and 76 percent of children aged two to four years watch “educational shows,” described as “Sesame Street,” “Mythbusters,” and the like.
- Devices for playing games are the most commonly used types of mobile media (63 percent).
- Parents of children aged birth to eight say they use media to occupy their children when they are running errands together (23 percent, often; 80 percent, sometimes) and doing chores at home (13 percent, often; 42 percent, sometimes). (Rideout, 2013)
Interpreting the Research
So what do these findings mean in terms of infant and toddler development and what we should be doing with infants and toddlers in our programs? More and more studies are showing that excessive media use can lead to attention problems, difficulties in school, sleeping and eating disorders, and obesity. As seen in the above findings, children at younger and younger ages are not only exposed to media but are using media for longer periods of time. According to Boston University Medical Center, media “could interfere with the development of empathy, social, and problem-solving skills that are typically obtained by exploring, unstructured play and interacting with peers” (Boston University Medical Center, January 2015). Young children need to be actively engaged with their learning, through both mind and body. Children who sit in front of screens watching TV/DVDs, or listening to a book read on the computer, are engaging in a very passive way of learning. Research has shown that children under the age of 30 months do not learn from these types of experiences (Boston University Medical Center, January 2015). Also, excessive sedentary and passive screen time is associated with negative consequences for children’s development. Language is one such area of development, and since infants and toddlers are laying the foundation for language learning, this is extremely important to note. As shown in the statistics given above, television is still the dominant use of screen media, and there has been an increase in ways young children can access TV shows through mobile devices — which makes them easier to view anywhere and at any time, including in bedrooms. We even see children coming into or leaving our programs watching something on their parent’s iPhone. It is also important to note that, when adults use media to distract children or manage their behaviors, children don’t learn to internally self-regulate or develop the social and emotional skills needed to interact appropriately with others (Boston University Medical Center, January 2015).The Importance of Active Learning
Jean Piaget defines infants and toddlers as sensory-motor learners—meaning they learn about their world through their senses and with their whole bodies. They need interactions with objects to learn what they feel like, how they smell, how they taste, what they sound like, and how they can be used. It is for this reason that an active participatory learning model is so helpful for their growth and development. Active participatory learning is defined as “the direct and immediate experiencing of objects, people, ideas, and events—a necessary condition for cognitive restructuring and hence for development” (Epstein and Hohmann, 2012).The Five Ingredients of Active Learning To ensure an environment that builds trust, autonomy, and initiative and where active learning can flourish, caregivers provide the five ingredients of active learning: 1. Materials: There are abundant, age-appropriate materials the child can use in a variety of ways. Learning grows directly out of the child’s direct actions on the materials. 2. Manipulation: The child has opportunities to explore (with all the senses), manipulate, combine, and transform the chosen materials. 3. Choice: The child chooses what to do. Since learning results from the child’s attempts to pursue personal interests and goals, the opportunity to choose activities and materials is essential. 4. Child communication, language, and thought: The child communicates his or her needs, feelings, discoveries, and ideas through motions, gestures, facial expressions, sounds, sign language, and words.Adults value, attend to, and encourage the child’s communications and language in a give-and-take manner. 5. Adult scaffolding: Adults establish and maintain trusting relationships with each child in their care. Adults recognize and encourage each child’s intentions, actions, interactions, communications, explorations, problem solving, and creativity. |
Adapted from Infants, Toddlers, and Screen Media, HighScope Extensions newsletter, Vol. 29, No. 4, Ypsilanti, MI: HighScope Press. Retrieved from www.highscope.org. ©2014, HighScope Educational Research Foundation. Used with permission.
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